Top-down puzzle adventure game developed in Monostein (in-house C++/DX11 Engine).
Custom Behaviour Tree exporter and dynamic music layers.
2 months full-time.
Made in inhouse engine Monostein (C++/DX11).
Top-down combat encounter in 2D with AI-agents coordinating a defence using a self-made Behaviour Tree.
4 weeks half-time.
Made in inhouse engine TGA2D (C++).
Custom navmesh export from Unity, A* - pathfinding with Simple Stupid Funnel Algorithm.
Third person action/horror game.
14 weeks half time in a team of multiple disciplines.
Made in inhouse engine Monostein (C++/DX11).
Written in C++ using an entity component system and custom navmesh export from Unity.
3D hack-and-slash RPG.
14 weeks half time in a team of multiple disciplines.
Made in inhouse engine Monostein (C++/DX11).
Written in C++ using an entity component system and custom navmesh export from Unity.
Mobile Puzzle Adventure game.
7 weeks half time in a team of multiple disciplines.
Made in Unity (C#).
Game of the Year | Mobile (The Rookies 2020).
Space Shmup.
7 weeks half time in a team of multiple disciplines.
Made in inhouse engine TGA2D (C++).
Written in C++.
RTS city-builder game.
12 weeks half time in a team of three programmers.
Made in Unity.
Written in C#.