Projects

  • 3D hack-and-slash RPG.

  • 14 weeks half time in a team of multiple disciplines.

  • Made in inhouse engine Monostein (C++/DX11).

  • Written in C++ using an entity component system and custom navmesh export from Unity.

  • Automated playtesting of dungeons using Goal-Oriented Action Planning.

  • Made in Unity (C#).

  • Bachelor's Degree in Computer Science.

  • Top-down combat encounter in 2D with AI-agents coordinating a defence using a self-made Behaviour Tree.

  • 4 weeks half time.

  • Made in inhouse engine TGA2D (C++).

  • Custom navmesh export from Unity, A* - pathfinding with Simple Stupid Funnel Algorithm.

  • Third person action/horror game.

  • 14 weeks half time in a team of multiple disciplines.

  • Made in inhouse engine Monostein (C++/DX11).

  • Written in C++ using an entity component system and custom navmesh export from Unity.

  • Mobile Puzzle Adventure game.

  • 7 weeks half time in a team of multiple disciplines.

  • Made in Unity (C#).

  • Game of the Year | Mobile (The Rookies 2020).

  • Story-driven RPG mod for The Elder Scrolls V: Skyrim.

  • ~500 hours half time.

  • Made in Creation Kit, level design and basic scripting using Papyrus.

  • 30.000+ downloads, 1600+ endorsements (March 2021).

  • Massive content overhaul mod with emphasis on level design for Skyrim.

  • ~1 year part time in a large team of multiple disciplines.

  • Made in Creation Kit.

  • Space Shmup.

  • 7 weeks half time in a team of multiple disciplines.

  • Made in inhouse engine TGA2D (C++).

  • Written in C++.

  • Platform game.

  • 7 weeks half time in a team of multiple disciplines.

  • Made in inhouse engine TGA2D (C++).

  • Written in C++.

  • Top-down action-adventure game.

  • 7 weeks half time in a team of multiple disciplines.

  • Made in inhouse engine TGA2D (C++).

  • Written in C++.

  • RTS city-builder game.

  • 12 weeks half time in a team of three programmers.

  • Made in Unity.

  • Written in C#.