Martin Mossberg
C++ Gameplay Programmer
C++ Gameplay Programmer
Hello! My name is Martin and I'm a passionate programmer from Sweden with a strive to create immersive and well-built video games. Professionally, I've worked on REANIMAL and REANIMAL: The Prisoner, but I have also worked extensively as a level designer in different modding communities. For me, the most important thing in a game is the ability to completely immerse the player in the world and the story. To achieve this the gameplay needs to be as solid as possible. Feel free to check out my projects by navigating the menu up on the right-hand side of the page.
Highlighted Projects
Automated playtesting of dungeons using Goal-Oriented Action Planning.
Top-down puzzle adventure game developed in Monostein (in-house C++/DX11 Engine), using custom Behaviour Tree exporter and dynamic music layers.