Martin Mossberg

AI/Audio/Gameplay Programmer

Hello! My name is Martin and I'm a passionate programmer from southern Sweden with a strive to create immersive and well-built video games. For me, the most important thing in a game is the ability to completely immerse the player in the world and the story. To achieve this the gameplay needs to be as solid as possible!

3D Hack-and-slash RPG developed using Monostein (in-house C++/DX11 Engine).

Mobile puzzle adventure game developed in Unity. Game of the Year | Mobile (The Rookies 2020).

Automated playtesting of dungeons using Goal-Oriented Action Planning.